Asset Importing Part 1
Details of the Session
- How to import assets from various DCC tools
- Understand different types of files we can import into Unreal
- FBX pipeline
- Manipulating import settings
- How to bring assets Into and out of Unreal
Learning Outcomes
- Learn how to import assets into Unreal
- Learn how to import textures
- Learn how to import static meshes from FBX files
- Learn how to import skeletal meshes from FBX files
Exercises
- Import assets pre prepared by trainer
- Use assets in level
- Create and apply materials
- Configure the import settings
Asset Importing Part 2
Details of the Session
- Understand the caveats that go with importing and exporting
- Combine and merge meshes to create new meshes
- Understand pivot points for meshes
- Understand use cases for importing via DataSmith
Learning Outcomes
- Learn how to import animations from FBX files
- Learn how to alter import settings to manipulate the incoming assets
- Learn how to leverage the imported assets within the engine
- Learn about usage of Datasmith
Exercises
- Apply animations to skeletal meshes
- Manipulate import settings
- Exporting and re-importing assets
- Adjust pivots
- Merging meshes using dev tools