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    Introduction to Blueprint Part 1

    Details of the Session
    • Introduction to Blueprint Essential concepts
    • What is a Blueprint?
    • What is Visual Scripting?
    • Different ways to create Blueprints
    • Types of blueprints: Level blueprint, Class blueprint, blueprint
    • Blueprint base classes: Object, Actor, pawn, game mode, scene component and actor Component Classes
    Learning Outcomes
    • Understanding what     blueprints     and blueprint scripting are
    • Differentiate between level bp and class bp
    • Select the appropriate Blueprint parent class.
    • Navigate the Blueprint Editor user interface to build and customize Blueprints.
    1. Create your 1st Blueprint
    2. Quick tour of blueprint interface
    3. Select the correct blueprint base class upon your needs
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    Introduction to Blueprint Part 2

    Details of the Session
    • Blueprint editor user interface
    • Blueprint Graphs: Construction script, Event
    • Blueprint editor components panel, my blueprint panel, details panel, Blueprint graph execution
    Learning Outcomes
    • Explain inheritance and build a parent/child relationship in
    • Utilize the different panels of the Blueprint Editor to create and modify components and variables.
    • Identify common/basic variable types (nodes, wires, and pins)
    • Use nodes and variables to add scripting to a Blueprint
    • Create, set, and get basic
    • Utilize Blueprint nodes to control the logic flow.
    • Execute simple Blueprints.
    1. Make something interactable with user
    2. Add static mesh component in BP as cube
    3. Apply dynamic material and generate random color via construction script
    4. Create a ball Blueprint
    5. Add physics and impulse to ball
    6. Setup Interaction between ball and cubes to carry forward color on impact


4 Hours