Level building in Unreal Part 1
Details of the Session
- Play test your level
- Import / migrate assets
- Creating a new level
- World building with basics actors
Learning Outcomes
- Learn the Level Editor interface
- Learn to playtest a Level
- Learn how to import assets
- Learn how to migrate content from one project to another
- Learn about all the Actors that are needed for a typical Level setup
Exercises
- Create a new project
- Understand the Level Editor interface
- Navigate a Level in the Viewport
- Playtest a Level
- Import assets created in other applications
- Migrate content from one project to another.
Level building in Unreal Part 2
Details of the Session
- Using Fog actors
- Reflection capture actors
- Lightmass Importance Volumes
- Using the post process volume.
Learning Outcomes
- Become familiar with Fog Actors
- Learn about Reflection Capture Actors
- Learn about Lightmass Importance Volumes
- Become familiar with Post Process Volumes
Exercises
- Create FOG Actor
- Add reflection capture in the viewport
- Add lightmass importance volume to viewport
- Work on basics of post process volumes
Level building in Unreal Part 3
Details of the Session
- Creating a landscape
- Sculpt your level
- Add landscape materials
- Using the Foliage tool
- Learn to use Quixel
- Play test your first level
Learning Outcomes
- Learn to work with Landscape tools and settings
- Learn about using height maps
- Learn how to use Landscape Materials
- Learn how to use Foliage tools and settings
- Play Test Your Level Using Market Place Character
Exercises
- Use Landscape tools
- Create a Landscape Actor
- Apply a Material to a Landscape Actor
- Apply foliage to the game space