Intro to Lighting Part 1
Details of the Session
- Introduction to different types of lights in Unreal Engine (spot, point, rect, directional, skylight, emissive materials)
- Static vs Dynamic Lighting
- Static Lighting quick start (UVs, Shadow maps, resolutions, swarm)
Learning Outcomes
- Understand the different types of lights in Unreal
- Understanding the different types of lighting solutions in Unreal
- Choose the right types of light and lighting for your project
Exercises
- Create an empty level to start our lighting explorations
- Creating a small semi closed environment to test the different types of lights and lighting
- Using primitive shapes to understand uvs, shadow maps and different shadow settings
Intro to Lighting Part 2
Details of the Session
- Dynamic Lighting quick start (Distance Fields, capsule shadows, optimization) Using HDRI’s
- Brief introduction to Ray Tracing (only understanding the basic concepts and how to enable in project)
Learning Outcomes
- Visually understand the important settings and concepts for getting quality shadows
- Using emissive materials to add to your static lighting
Exercises
- Change various settings of lights to see the effect. (Attenuation radius, intensity, colour etc)
- Create and use emissive materials to add additional
- Briefly explore the post process settings with respect to exposure and