Basic Introduction to Materials Part 1
Details of the Session
- Introduction to PBR workflow
- Creating Simple Materials
- Breakdown of Starter Content Materials
- Material Domains, Blend modes and Opacity
- Textures – Power of 2, Mips,
- Channels Material expression pins (Base colour, Roughness, normal etc)
Learning Outcomes
- Understand the fundamentals of PBR workflow
- Introduction to material editor
- Breaking down the important material pins
- Exploring different material types by changing material domains and blend modes
- Open up and breakdown materials from the Starter content
- Understanding textures by using examples from starter content
Exercises
- Create your first material
- Open up and breakdown premade materials from Starter Content
- Assigning and changing values of basic material pins (base colour, roughness, etc)
- Leveraging starter content textures to make our own
- Creating various types of materials (default lit, unlit, emissive, translucent, masked etc)
Basic Introduction to Materials Part 2
Details of the Session
- Utilize simple project and other resources
- Work with UE4 project structure
- How to add geometry in UE4
- Navigation in Viewport
Learning Outcomes
- Familiarity with Sample project content
- Creating a basic environment
- Getting and adding new content to UE4
- Transition and Movement in the Viewport
Exercises
- Use marketplace content to place around in environment
- Create a camera and explore some camera settings
- Create first Unreal Engine Project